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Chapter 5. Object-Oriented Programming

Is it a bird? No! Is it a plane? No! It's bicycle repair man!

This chapter introduces object-oriented methodology in a very complete and straightforward way. You will be able to easily create and use objects and classes in your programs after going through the next pages of material.


Last updated on 1/30/2002
Python Developer's Handbook, © 2002 Sams Publishing

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© 2002, O'Reilly & Associates, Inc.